Special rules: Infilterators: As per normal, If mission doen't allow then they can be deployed any where 18" away from the enemy.
Stealthy: They have a 5+ cover save when out of cover but when they are actually in cover then they add one to the cover save. (4+)
-This is for lurkers*

Warp rift warriors:
Pts: 20
WS:3
BS:5
S:3
T:3
W:1
I:5
A:1
Ld:9
Sv:5+
There are between 5-10 warp rift warriors in a squad. There must be a raider armed with warp rift and a warp cannon for 70 pts
They are armed with warp rifles( see wargear). Any may exchange his/her warp rifle for a warp pristol and a power weapon at no extra points cost.

Troops:
Tortured enemies:
Pts: 6
WS:4
BS:3
S:As per normal unit for that enemy
T:see above
W:see above
I: 3
A:2
Ld: 5
Sv:6+
There are between 5-30 tortured enemies in a squad.
They are armed with combat drugs.
These do not count for victory points as they are enemies and do not count.
Hell Rider:
Pts: 40
BS:4
AV: 10, 10, 10
There are between 1-3 hell riders in a squad.
They are each armed with twin-linked splinter rifles and one splinter cannon.
The splinter rifles can be upgraded to a splinter cannon for 10 pts. The original splinter cannon can be upgraded to a dark lance for 5 pts, or a disitegrator for 10 pts.

Night Strikers:
Pts: 16
WS:4
BS:4
S:3
T:3
W:1
I:5
A:1
Ld:9
Sv:4+
There are between 5 and 10 in a squad.
They are armed with razor rifles.
They have jet packs.

Rampage:
Pts: 170
AV:14, 12, 10
It is armed with 3 warp cannons and a warp rift.

Marauders:
Pts: 8
WS: 4
BS:4
S:3
T:3
W:1
I:5
Ld:8
A:1
Sv:5+
There are between 5- 20 marauders in a squad.
They are armed with splinter rifles.
Up to four of them may be armed with the following:
Splinter cannon - 10 pts
Dark Lance - 20 pts
Another four of the can be armed with the following:
Shredder - 8 pts
Blaster - 5 pts

Thank you Stuart!

-Lord Dnigh
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