| Special rules: Infilterators: As per normal, If mission doen't allow then they can be deployed any where 18" away from the enemy. Stealthy: They have a 5+ cover save when out of cover but when they are actually in cover then they add one to the cover save. (4+) -This is for lurkers* Warp rift warriors: Pts: 20 WS:3 BS:5 S:3 T:3 W:1 I:5 A:1 Ld:9 Sv:5+ There are between 5-10 warp rift warriors in a squad. There must be a raider armed with warp rift and a warp cannon for 70 pts They are armed with warp rifles( see wargear). Any may exchange his/her warp rifle for a warp pristol and a power weapon at no extra points cost. Troops: Tortured enemies: Pts: 6 WS:4 BS:3 S:As per normal unit for that enemy T:see above W:see above I: 3 A:2 Ld: 5 Sv:6+ There are between 5-30 tortured enemies in a squad. They are armed with combat drugs. These do not count for victory points as they are enemies and do not count. |
| Hell Rider: Pts: 40 BS:4 AV: 10, 10, 10 There are between 1-3 hell riders in a squad. They are each armed with twin-linked splinter rifles and one splinter cannon. The splinter rifles can be upgraded to a splinter cannon for 10 pts. The original splinter cannon can be upgraded to a dark lance for 5 pts, or a disitegrator for 10 pts. Night Strikers: Pts: 16 WS:4 BS:4 S:3 T:3 W:1 I:5 A:1 Ld:9 Sv:4+ There are between 5 and 10 in a squad. They are armed with razor rifles. They have jet packs. Rampage: Pts: 170 AV:14, 12, 10 It is armed with 3 warp cannons and a warp rift. Marauders: Pts: 8 WS: 4 BS:4 S:3 T:3 W:1 I:5 Ld:8 A:1 Sv:5+ There are between 5- 20 marauders in a squad. They are armed with splinter rifles. Up to four of them may be armed with the following: Splinter cannon - 10 pts Dark Lance - 20 pts Another four of the can be armed with the following: Shredder - 8 pts Blaster - 5 pts Thank you Stuart! -Lord Dnigh |