Lord Dnigh:    160 Points.
Dodge save- 4+ invulnerable save. (5+ because of armor.)
Dnigh's Raider- Knowing that he may not live to see battle if he did use the proper armor, he equipped his raider with some armor to help get it across the field. It now has the following profile: FRONT:12 Sides:12 BACK:11 However, due to the extra armor, it may only move 12", not 24".
As well as a dark lance, it is armed with 2 twinlinked splinter rifles.     90 points
Fearless- He and his retinue NEVER fall back.
Incubi Armor- Using what he won in a gladiatorial event, he proudly wears his Incubi Armor to shrug off the incoming bolter rounds.
Master of their Craft- Any Incubi in his retinue may be upgraded to Masters at the reduced price of +15 (origanly +18) points. They however may not take wargear.
Wargear- Hell Mask, Incubi Armor, Splinter Pistol, and Agoniser.
WS  BS  S  T  W  I  A  Ld       Sv
  
  7    6    3  4   3   7  3   10   3+/5+ Inv.
Lord Dnigh's Retinue: 455 points.
8 Incubi-200 points. 1 w/shredder- +10, 210 points. Hamonculi
w/scissorhands and stinger. 35 Points.
Fearless at +10 each- 90 points.
Any can become masters. 8 masters- 120 Points.
++NOTE++If you do not take the Incuban armor, take away 15 points and make the save 4+ inv.++
This Character must be in games of only 1500+ points.
You MUST have opponents permission to field him.
Melith: 25 points.
Fearless- Due to it's big buddy, its not afraid of anything and never falls back.
If Ominivox is killed, this is not in place.
Because it takes alot of strength to capture this beast, +1 to both strength and toughness.
Ominivox:  75 Points.
Converted Tyrant Guard, made to look like a huge monsterous creature.
Fearless: Never falls back. Always passes leadership and morale checks.
Monsterous Creature: Follows rules for Monsterous Creature.
*If Melith is killed, Ominivox charges towards NEAREST enemy unit, no matter what the disance, but loses 1 Initiative for every 3" he moves. He leaves after the first round of combat, back to the Dark Eldar city to mourn the loss of Melith. If Initiative reaches 0, he falls from being so tired and becomes an obstacle.
WS  BS  S  T  W  I  A  Ld  Sv

  7     0    4  4   4   6  3   -    5+
Asassins: 0-1 40 points.
Squad: Up to 5 may be taken as a single troop choice, they do not form a unit.
Dead Shot- Always hits on 2+ and wounds on 3+. Because they are so accurate and fast, any "To-Hit" rolls may be re-rolled. Because he is so accurate, he can find spots between the armor where no save would be allowed.
Only invulnerable saves may be taken.
Long shot- 60" Range
Shadow Skinned- Mandrake rules.
Wargear- Type of soul seeker ammunition for his needler rifle, Power Sword, Needler Rifle.
WS  BS  S  T  W  I  A  Ld  Sv

  5     5   3  3   1   5  2   6    5+